Mar 202014
 

Mobile Suit Gundam: Crossfire

Mobile Suit Gundam: Crossfire

  • Live the war of the future – Witness high-definition CG quality graphics reanimate the world around you, ultra-realistically
  • Command a Mobile Suit squadron for either the The Earth Federation Force or The Zeon Forces – Order them to attack, halt, gather, scatter, dash to the front, barrage and more
  • Each body part of a mobile suit has its own unique durability — target hands, arms, legs and heads for multiple types of damage effects
  • Accomplish your mission objectives to claim achievement points — use them to strategically upgrade and customize your MS
  • Upgrade and customize your Mobile Suits – Reinforce its armor, upgrade its weapon, strengthen its attack power — there are over 30 mobile suits for you to control

This is the game Mobile Suit Gundam Crossfire for the Playstation 3. This game may not come with the original case and instructions. We stand by our products and offer a 60 day guarantee. If a game does not work within 60 days from the time you receive it we will gladly exchange it for you.Nine months have passed since Zeon forces invaded the Earth. At the brink of annihilation, the Earth Federation forces are mobilizing to launch a massive counter assault against the occupying forces. Make your

List Price: $ 19.99

Price: $ 80.00

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  3 Responses to “Mobile Suit Gundam: Crossfire”

  1. 17 of 23 people found the following review helpful
    2.0 out of 5 stars
    Definitely Rushed for the PS3 Launch, January 15, 2007
    = Fun:2.0 out of 5 stars 
    This review is from: Mobile Suit Gundam: Crossfire (Video Game)

    We are generally great fans of mech games, and have played many of them. We were psyched when Gundam came out for the PS3 – and very disappointed when we played it.

    If you haven’t watched the animated series or played other Gundam games, you are engaged in a great war involving a set of mechanised large robots fighting another set of almost identical large robots. They can stomp on tanks, kick over buildings and engage in hand to hand energy-sword combat. Think of gigantic samurai warriors who enjoy both blade and gun.

    The two sides here are the Federation forces, protecting Earth against the Zeon – an Earth colony who has come back to Earth to take over. All of the fighting takes place in various locations on Earth, which by now has had half of its population wiped out by this fighting.

    Don’t worry too much about plotline here, though. Really what happens is you are dropped into a landscape and told to blow up every enemy unit you find. While most games give you training and guidance at the beginning, this game tosses you into the fray, without even a hint of what to do or how to do it. Expect to get a few sad deaths before you get the hang of things. Of course that’s assuming you start out on the standard difficulty level – there are five difficulties here, including a ‘very easy’ suitable for 5 year olds.

    Speaking of five year olds, the graphics really needed much more work to be up to PS3 standards. The mechs themselves are OK, with a fair amount of detail, shadowed edges, reflective surfaces little details of logo and lettering and battle scarring. There is a realistic feel to how they move.

    On the other hand, the world you tromp around in is PS2 level in quality, if not a little worse. I’ve definitely seen better water animation in many PS2 games, as well as tree and landscapes.

    Gameplay ranges from frustrating to laughable. You get stuck on invisible walls. When you slash at enemies, you go into the “black knight” of the Monty Python Holy Grail movie, where limbs fall off and the robot hobbles after you without any arms. You do get to upgrade as you progress, earning more options. You can customize your suits in your hangar – but the interface is very clunky and looks almost PS1 in style.

    They do have some nice features that show some thought – if you fire off a rocket style weapon, a cloud of smoke envelops you and you have to wait a few seconds (or move out of it) before you can see well again.

    I have to comment on sound because first, the voice actors in combat are very silly. Second, the soundtrack is almost *exactly* a rip-off from the Gladiator soundtrack. I own and love the Gladiator soundtrack and it’s amazing how many sections are pretty much exactly the same. I’m surprised there isn’t a copyright suit being launched here.

    In addition, we had problems with stuttering sound, to the point that we had to reboot our PS3 and try again. Luckily, it went away once we did that.

    In general, this was just not a fun game for us to play, which was a real disappointment. Maybe a future release for the PS3 will have the time spent to fix many of these issues and draw us into playing it repeatedly, like we play our other mech games.

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  2. 5 of 6 people found the following review helpful
    4.0 out of 5 stars
    Great game for a launch tittle., August 31, 2007
    = Fun:5.0 out of 5 stars 
    This review is from: Mobile Suit Gundam: Crossfire (Video Game)

    Let me start by saying I’m a Gundam fan, but not a fanbay;I can’t name every mobile suit or character name, heck until recently I thought the Gouf MS was pronounced “Goth”, like in Gothic. On to the review.

    Graphics: 4.85/5 Sweet, but I’ve seen seen a little sicker graphics on my PC, albeit that my PC has almost all the latest hardware. Still, this is the best looking Gundam game to date. It’s almost mind blowing.

    Game play: 4/5 It plays like a revamped version of MS Gundam: Federation V. Zeon. The controls are very good, but the R2 button for the sniper mode is very sensitive; if your finger even lightly brushes up against it you go into sniper mode, which is really annoying. There are two campaigns: Federation and Zeon. There are four levels of difficulty: Easy, normal, hard and very hard. Lots of mobile suits from the one year war, all of which are customizable. Pilots gain levels and become better over time.

    Difficulty: Varies

    Replay value: 4.50/5 It has two campaigns; each can take any where from 4 to 7 hours or up to complete. It has new-game+ type of feature that allows you to keep all your MS, Pilot levels, cash, and rank which all carry over to your next play through, but the difficulty level is automatically up-ed by one each time. Plus it takes multiple play throughs to get the best pilots and other sweet stuff like the MS suits that the enemy uses.

    Pros: Lots of Mobile Suits. Strategy and RPG elements. Two different campaigns. High replay value. Best graphics for a Gundam game to date.

    Cons: R2 button issues. Needs another difficulty mode to account for replays. No space missions. No character voices or anime pilot scenes like in previous Gundam games.

    Overall: A very good game for anyone whose into Gundam or giant robot type games.

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  3. 1 of 1 people found the following review helpful
    4.0 out of 5 stars
    Not as bad as everyone makes it out to be, September 23, 2011
    By 
    MK

    = Fun:5.0 out of 5 stars 
    Amazon Verified Purchase(What’s this?)
    This review is from: Mobile Suit Gundam: Crossfire (Video Game)

    I was extremely surprised when I started playing this game. From all the reviews I expected the game to have horrible play value (others have claimed the music is choppy or the framerates drop at random times). I have not had choppy music problems. The only time I had something like a framerate problem was when the camera was panning just before a battle, or a drop in framerate when the mission briefing was loading. But it was never bad enough to mess up gameplay.

    The mobile suits are all beautifully rendered with a high level of detail. There is also a large number of mobile suits available in the game. There is a linear gameplay of missions ranging in Australia, to SE asia, the middle east, and Africa. There are a few maps that are rather small, but usually it isn’t too small to hinder battles. Most of the maps are about the right size (small enough to prevent you from having to constantly boost for a while to get anywhere, and large enough to make it easy to retreat from a battle momentarily, or to prevent the mobile suits from all bunching up).

    The maps have outer limits from which the enemy can enter the battlefield. However they can span a ways away from this limit. Making it impossible to reach them and attack them (this is especially hindered if your mobile suit has a short range since in late game several enemies begin attack at long range from behind this limit).

    Over all I found the game entertaining. If you are used to gameplay like in Federation vs Zeon, then you should love this game.

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