Last Rebellion
- An engaging story of revenge featuring a dark anti-hero and a world of conflict influenced by the powers of two diametrically opposed deities.
- A PlayStation 3 exclusive, featuring classic turn-based RPG action.
- Two main characters: Nine Asfel – the most powerful of Blades and Aisha Romandine – a beautiful but frighteningly powerful Sealer. Players can toggle between the two in combat, maximizing their impact on enemies.
- A tactical battle system utilizing the strengths of both characters and allowing for the tagging of enemies to ensure focused combat across multiple turns.
- Gorgeous watercolor-like character art and event scenes.
Revenge of the Ninth Degree! After Nine is betrayed and killed by his brother, Nine wants nothing more than revenge for his own murder. To stay alive he is forced to share his body and soul with the female Aisha, a magical sealer who must help Nina become the heir and savior of his family. In Last Rebellion, Nine is a Blade, whose specialty is physical attacks, and Aisha is a Sealer, who casts magic spells. Because they share a single body, players must switch between the two during the battle
List Price: $ 29.99
Price: $ 23.99
Lucha Libre Heroes Del Ring
- Featuring a never before seen ‘Mask Editor’, the game’s ‘Create a Fighter’ feature allows players to design their own luchador
- Unique to Lucha Libre is the fact that wrestlers need to gain the support of the crowd in order to win the match
- Whether playing as a Tecnico (Good Guy) or a Rudo (Bad Guy), the Lucha Libre style of wrestling features a fast and acrobatic style of gameplay
- Gamers may play as any of 30 different real-life luchadores featured in the AAA League. All fighters retain their own signature movements, taunts, and alignment with either the Tecnicos or the Rudos
- In Lucha Libre AAA: Héroes del Ring matches will take place in the same arenas used by the AAA, as well as, locations which are representative of the Mexican culture and Lucha Libre legend
Lucha Libre AAA: Heroes del Ring is an action sports game based on Mexican sport of ‘Lucha Libre’ style wrestling. Featuring all of the most popular ‘luchadores’ from Mexico’s premiere wrestling federation, the game offers fans of existing wrestling franchises an evolved and unique gaming experience which is more acrobatic and fast-paced than those of existing wrestling franchises.The game also features an evolved popularity-based scoring system which allows players to unlock increasin
List Price: $ 19.99
Price: $ 3.87
Solid JRPG But Definately Not For Everyone,
If you’re a fan of NIS games then you already know what you’ll be getting from this game: convoluted battle and growth systems, average (to put it nicely) graphics but unique artistic style and a narrative that only anime fans will get any enjoyment out of. The game stars two characters: Nine, a sword wielding knight who focuses on physical damage and Aisha, a mage who, predictably, specializes in spells. To be sure there are some positives that make this a worthwhile game. The battle system, while somewhat complicated at first, is rewarding once the right combos for an enemy are discovered and saved. Essentially each enemy body part is listed as a potenital target and it’s up to the player to hit them in the right order to trigger “bingos” and combos. Hitting the right body parts will “tatoo” that monster and make it ripe to be hit for extra spell damage. Thankfully the game allows you to save discovered combos as templates for later use, negating the need to memorize combos for a given enemy. It’s worth mentioning that the game has a fun strategic wrinkle to it in the form of switching between Nine and Aisha mid-battle. Deciding who to attack with first in order to finish the battle as quick as possible is definitely a strength of the combat system as it leads you to try out different tactics even during routine level grinding battles (you’ll be doing plenty of that). As far as I’m concerned any game that can make grind battles even remotely interesting isn’t all that bad. If you can make it past the cliche ridden narrative (something about two warring gods and Nine wanting revenge for his murdered father), PS2-era graphics, and the truly laughable voice acting then Last Rebellion can be an enjoyable game.
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I’m ashamed to have purchased this, though ashamed to admit that,
Run. Run far away.
To be blunt, Last Rebellion is the most unmemorable, tedious, frustrating, empty, shallow, and downright painful RPG I’ve played in quite a few years. Even for major fans of the genre or imported titles from NIS, I couldn’t possibly recommend this. One bit of (somewhat) good news is that the pain will end in about 15 hours of total play, and I was done with all content and had a Platinum trophy in less than 20. The target audience for this game is typically accustomed to needing ten times that commitment (or more) to “100%” an RPG; Disgaea or GUST titles being good examples. Most of my 20 hours felt like a forced march– the plot resolution is practically handed to you only a few hours in and lacks any true surprises or twists. Battles are little more than time-consuming walls working against trying to complete the game as quickly as possible.
There are a few more positive things that show that game had some kind of potential that simply went lazily untapped. Its core story concept provides a rather clever solution and answers the proverbial gaming dilemma of “what if your main character dies in the opening scene?”. The runaround is the basis for the battle system, which, as being played out on a 3D-view field (more seen in ATB battle games), is a refreshing change in a more tactical or turn-based JRPG. Graphics are finally fully rendered and no longer the well-worn (but loved) dot matrix character models. World movement is also in the style of an adventure game as is typical in most RPGs, but is again something new for the type. Personally, I found battle incredibly tedious and repetitive fairly quickly, but I can see how it could allow some creativity. I really wish I could add more into the list of “good things”, I truly am sorry.
Characters are unremarkable, shallow, and number about 5 in total. The fairly attractive attempt at the 3D world is harshly contrasted by truly appalling 2D character pop-ups in dialogue scenes. Even the dialogue interface is frustrating… menus and pop-up windows are slow to load and scroll, and text seems to draw itself at snail’s pace. Great patience is required, despite this sounding like a total contradiction to a 15-20hr max playtime. Sorry, but there’s no specific player I could suggest play this game. Even as an avid player of NIS titles and all sorts of RPGs, I’d have preferred dental work. As I said above, at least it’s an easy 100% trophy set…
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Would be a chore without Gamefaqs,
Brief Summary : Last Rebellion is a good example of a game that had a good idea, but failed in the execution. I can think of no better description than that cliche. I only recently started playing the game and am in the 2nd half after only a few hours (less than 10), but I wanted to write a review while my opinions are fresh in mind.
Good
——–
+ The illustrations / art is nice. Still, hand-drawn images are shown when characters talk (like most NIS games), and I find the style and quality to be good.
+ It’s a short game. I haven’t finished, but I know where I am in the overall story. This is only a good point because the game overall is not so good.
Bad
—-
+ Voices– particularly the main male protagonist (Nine) and his brother, and a few other minor characters. A bit too effeminate and the fact he whines a lot compounds the issue. Aisha’s (the woman on the cover) voice is fine.
+ Combat. First, I will say I am fine with turn based fighting. In fact, I prefer it over action. When reading about the system, I initially thought something like Legend of Legaia, but that isn’t the case. In Last Rebellion, each monster has up to about 10 target points that you select to strike. The only EFFICIENT way to kill them is to find the correct order for hitting all these points. If I remember my math correctly, we’re talking 10! (factorial) combinations (10x9x8x7…) for a 10 location monster (3.6 million combinations). Of course you’re likely to figure it out in much less attempts, but it’s a slog that just isn’t very fun. As I mentioned in the title, I had Gamefaqs handy, and use that as my guide for getting through combat quickly, but some encounters randomize the values so you have to figure it out on your own.
In most cases for me, combat has not taken too long, thankfully. And although it’s certainly DIFFERENT than most RPGs, I don’t think it ADDS quality or FUN. It’s also a chore that you have to “seal” every monster you take down, so they don’t rise again fully healed and stronger.
Finally, your actions are limited by CP. A sort of action point system that is used up by the number of locations you strike and spells you cast, items used, etc. It’s less troublesome once you’ve leveled a bit, but I’m still having to Heal my CP regularly to enable myself to fully act.
+ Monsters Respawn Too Fast. Doesn’t take long for a monster to respawn. You can see them on the map when you move around and I’ve killed one, only to have it spawn behind me again and chase me down within barely a few seconds.
+ 0 XP for low monster kills. Once you’re a few levels above a monster, you don’t get XP for killing them. But they still attack you and make you go through the combat ritual. I leveled quickly and have not had to grind at all. In every zone, I’ll end up eventually getting 0 XP for combat before I’ve finished with that area. Not ALL encounters, but some. Just feels like a waste of time.
+ No point allocations or skill selections. Perhaps I am old school, but I like to allocate a point or choose a new skill, or in some way effect the growth of my character. Although you level up in this game, you can’t do any of that. Your HP goes up, your CP goes up, and your MP too. But that’s about it. Negative point for me, but maybe not for others.
Other
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There are other aspects of the game that I think people will have issue with that don’t bother me as much. Many comment on the graphics of the game, but I don’t have a problem with that at all. To me, gameplay is the most important– if the game is fun, I can forgive just about anything else. A good story can help too, but unfortunately the story here is fairly bland and uninspiring. Nine’s remarks come off as whining and annoying. He’s not a likable guy. Perhaps with a better voice the sarcasm could have been portrayed better.
I’m really not sure what the point is of having so many degrees of the same spell in the same area. You can literally upgrade your magic 2-3 times in the same area (you find your spells in chests) and then apply “paper” to those spells up to max 5 to determine what MAX level you want that spell at for any point in time. You can reassign the paper as needed so if you know there is a monster weak to Axes, like the Trolls, you can raise that spell to 5 in order to cast the strongest level of that spell in combat.
Overall
——–
Everyone has different tastes. Maybe there are some gamers out there who will enjoy the game, but I think the majority will not. Or not REALLY enjoy it anyway. If you really want to try it, go for a rental or perhaps a $5 price point.
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A really fun wrestling engine.,
This is a great start for what I hope is a new series of wrestling games. Although it’s very limited in match types and features, the inside the ring action is really fun.
Pros:
* Controls like the old WCW vs NWO Revenge games:
Weak grapple then the face buttons for moves or Strong grapple then the face buttons for moves.
* It’s not a huge reversal fest like TNA Impact
* The wrestlers themselves look very cool and move really nice in the ring.
* Suicide dives out of the ring are awesome
* Submissions are easy to execute and understand
* 30ish fighters to use
Cons:
* Very bare bones: no title defense in exhibition
* No titles worn to the ring during quick ring entrances
* Super limited match types
* Only 4 Creation slots
People seem to be comparing this to TNA Impact but it’s almost nothing like it. The in ring action is way more smooth and more “No Mercy” like. If you are a hard core wrestling game fan like me, you might like it. Just don’t expect crazy amounts of polish and options.
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AAA Lucha Libre: Heroes of the Ring,
I bought this game along with Smackdown vs. RAW 2011 as an early CHristmas gift to myself because it was something different. Never before has there been an exclusive lucha libre wrestling game. Here’s hoping it won’t be the last.
Despite the very basic control system, this game is a blast. After playing through both the Tenicos and Rudos story lines and unlocking most of the characters. I decided to go back and complete some of the X-Box Achievements. I actually like how only most of the characters are unlocked after completing both story lines, because it gives the player a reason to go back and get some of the achievements. In fact, I JUST got the “Espectro the King” achievement Friday night. Look it up. The achievements give HofTR good replay value.
The CAW creation mode is very basic as far as the move sets go, but creating the look far surpasses my expectations given the limited motifs and things. You can edit everything, including every part of the mask including the eyes, nose, ears, mouth, and the top of the head. The outfit creation is also very basic, but the motifs are cool.
The roster is full of well-known wrestlers, if you watch AAA and CMLL wrestling like myself. There are a few stars in this game that made it in the States: Psychosis, Konnan, Silver King, El Mesias (Judas Mesias from TNA), and of course everyone’s favorite – the cult icon – La Parka. I did a lot of research on some of the Mexican wrestlers on YouTube just so I could see them in action, and sometimes I do watch CMLL wrestling on TV.
All in all, Lucha Libre AAA: Heroes of the Ring is a good game. I recommend it if you are a hardcore wrestling fan. What some of the reviewers fail to understand about this game is that it is the firs of its type. I am not saying that AAA Lucha LIbre cannot be improved on. Indeed it should be and probably will be. For a first attempt, though, it’s not bad. There could be such things as title defenses, a few different match types, and definitely a change in the moveset roster. But give this game a few days to get used to and you’ll see its potential.
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Good title, could have been great.,
I have a limited amount of knowledge with most of these wrestlers in the game, I know a few from the states during WCW and ECW stints. Such as Konnan, La Parka, Psychosis, and my personal favorite, Vampiro.
The controls are fairly simple and are usually compared to the old wcw/nwo games on N64. They can be a little cumbersome mind you, and are most definitely slow and not lucha like for the most part. The graphics are nice but not outstanding, and the sound is good but the announcers just act way too goofy and call things that aren’t even happening. ex. I made my character stand still for five minutes to gain an achievement, and the whole time the announcers talked about what a great match that was happening, perhaps they were watching something else? =).
The story mode doesn’t change much depending on your Rudo (Bad Guy) or Técnico (Good Guy) alliance. It’s a quick story mode clocking in at about an hour and change for each run through. The length of the game is expanded upon by trying to gain achievements, or unlock more luchadores. Some you gain by playing the story mode, others by pulling through in different matches or the like.
Sadly there is no title mode, the tournament mode (king of kings) can only be played on normal which gets to be extremely difficult against the last competitor as the game reverses every move you throw at it, and the Hair vs Mask match is a cool idea, but is only playable online… In the end the matches lack diversity, no cages, minimal weapons, no hair vs mask (only online), no american tag matches, no royal rumbles…etc
I enjoy the cheesy Lucha flair, and the matches are fun but not as fast paced at one would think they should be for a Lucha game. A wrestling fan will probably like it, but a mainstream person who enjoys the polish of WWE games will likely turn up their noses at it, and they’d be right to, to a degree.
On a final note the create a lucha option is decent and I had some fun picking different masks and tattoos for each wrestler. However it is pretty limited, and could use a nice DLC to add more options, and wrestlers, and match types.
Game-play: C- (a solid game, but lacks polish and any matches besides the norm which greatly reduces this grade)
Graphics: B (The wrestlers and audience look nice.)
Sound: C- (The noises are decent, the announcers are bad and don’t usually coincide with the match.)
Fun: B (It should hold a wrestling fan’s interest, at least for a little while)
Difficulty: B (can be difficult on normal during the King of Kings tourney, frustrating at times)
Overall: C (Would have gotten a much higher grade had it brought more matches to the table. Decent otherwise and I have enjoyed my time with it thus far.)
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