May 102013
 

The Walking Dead, Vol. 1: Days Gone Bye

The Walking Dead, Vol. 1: Days Gone Bye

An epidemic of apocalyptic proportions has swept the globe, causing the dead to rise and feed on the living. In a matter of months, society has crumbled: There is no government, no grocery stores, no mail delivery, no cable TV. Rick Grimes finds himself one of the few survivors in this terrifying future. A couple months ago he was a small town cop who had never fired a shot and only ever saw one dead body. Separated from his family, he must now sort through all the death and confusion to try and

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The Walking Dead: Compendium One

The Walking Dead:  Compendium One

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Introducing the first eight volumes of the fan-favorite, New York Times Best Seller series collected into one massive paperback collection! Collects The Walking Dead #1-48. This is the perfect collection for any fan of the Emmy Award-winning television series on AMC: over one thousand pages chronicling the beginning of Robert Kirkman”s Eisner Award-winning continuing story of survival horror- from Rick Grimes” waking up alone in a hospital, to him and his family seeking solace on Hershel”s f

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  6 Responses to “The Walking Dead, Vol. 1: Days Gone Bye”

  1. 51 of 55 people found the following review helpful
    5.0 out of 5 stars
    Continues where Romero usually ends…, December 21, 2005
    By 
    A. Sandoc “sussarakhen” (San Pablo, California United States) –
    (VINE VOICE)
      
    (REAL NAME)
      

    I was out of the comic book reading hobby for several years, but I have to say that I was glad that i came back to reading comic books again. One of the first titles that hooked me this second time around was Kirkman’s The Walking Dead for Image Comics. I have to say that its taken the current renaissance of zombie films and books and ran away with it.

    Using the same slow, shambling zombies that Romero first made popular with Night of the Living Dead and its subsequent sequels, Kirkman continues the story where Romero usually ended his films. All those times people have wondered what happened to those who survived in zombie films need not imagine anymore. Kirkman has created a believable world where the dead have risen to feast on the living, but has concentrated more on the human dynamic of survival in the face of approaching extinction.

    I won’t say that the story arc collected in this first volume has little or no zombies seen, but they’ve taken on more as an apocalyptic prop. One can almost substitute some other type of doom in place of zombies and still get a similar effect (as was done in Brian K Vaughn’s equally great series, Y: The Last Man). What Kirkman’s done is show how humanity’s last survivors are now constantly, desperately adapting to a familiar world through unfamiliar circumstances. Characters from the start make the sort of mistakes regular people would make when they don’t know exactly everything that is happening around them. Instead of chiding these people as one reads their story, we sympathize and hope for their continued survival.

    I am hopeful that the rest of the collected trades will be equal to and maybe surpass this first story-arc. Already kirkman’s done more to realizing the universe Romero created than alot of the hack filmmakers who have taken Romero’s idea and cannibalized it for their own profit. I consider The Walking Dead as a must-read for anyone looking to find something different from all the costumed superhero titles.

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  2. 138 of 176 people found the following review helpful
    5.0 out of 5 stars
    The South Rises again! So do the Dead…, February 15, 2005
    By 
    Dark Mechanicus JSG “Black Ops Teep” (Fortified Bunker, USSA) –
    (VINE VOICE)
      

    Let’s talk, for a second or two, about the coming Zombie Apocalypse, the subject of Robert Kirkman and Tony Moore’s ambitious and brutally beautiful graphic novel series “The Walking Dead”.

    Let me break the bad news to ya, big guy. You’re not going to survive it.

    Everyone watches zombie flicks with the notion that they’ll survive. They’re going to be one of the shotgun-toting mall-rustling heroes when it dawns on everybody that the Army ain’t showing up.

    Well let’s put it to you this way: the Zombie Apocalypse is coming, and you’re not going to make it. You’re going to go get your mail, or be carrying your groceries out of the supermarket, and that’s when you’re going to meet your first Zombie. You’ve got a billion things flying through your noggin, Champ: pick up the kids, college tuition, your crazy stock portfolio, war and rumors of war, bio-terrorism, the big presentation at the Office tomorrow.

    The Zombie is very Zen. It clears its mind. It has one single, driving purpose: it wants to sink its yellow tusks into your flesh and sample a little human pad thai.

    Isn’t that the way it always is—these things, like summer guests, always occur when you’re just not prepared?

    That’s the guts of “The Walking Dead”. Writer Kirkman states out front that he’s less interested in a straight-out horror story—zombies springing out of the darkened woods and chowing down on some filet-au-Bob—than he is in exploring the dark thickets of the human brain exposed to what Kirkman calls “Extreme Situations”.

    Exactly.

    The story follows Kentucky police officer Rick Grimes, thrown into a coma after a routine traffic stop goes bad. Just like “28 Days Later” he wakes up in an empty hospital. He buzzes on the nurse call-button; nobody shows up to help him. Which is, as we will shortly find out, probably a good thing.

    Why? Because the hospital—most of it, anyway—is a tomb. Dead. Silent. There’s a corpse, supine, fallen between elevator doors, his guts exposed, partially devoured. But for that single dead man, Grimes finds, to his horror, the hospital is deserted.

    Of course, there’s the matter of the lunchroom, stuffed to the grills with the Living Dead.

    You could call it “While you were Sleeping”, but it’s not romantic, and it certainly isn’t a comedy. While Grimes was out cold, the World Ended. The Dead Walked, and ate, and infected. Civilization ground to a halt. His town is dead; his house, run down; his wife and son, missing. The neighbor’s house claimed by squatters. Word is everyone has gone to Atlanta, where the military has cordoned off the city and is protecting civilians. Grimes, in search of his family, in search of answers, takes a police cruiser and heads South.

    To be sure, in zombie flicks I always root for the flesh-eaters, and here, whatever Kirkman says, you’re reading “The Walking Dead” to see zombies, not follow a soap opera. But happily, Rackerton invests enough details in these characters to make them compelling: each has an agenda, obsessions, private vices, prejudices.

    In other words, real people.

    It certainly doesn’t hurt Kirkman’s story to have an artist as fine as Tony Moore bringing his vision to life. The black & white panels, the shadings, the crispness of the art—all of it is gorgeous, helping to accentuate the horror, but also to highlight the brutal beauty of a world gone feral.

    Life, say the Buddhists and Christians, is Suffering. Suffering shapes us, molds us, ennobles us or breaks us apart. This is what is at work in “The Walking Dead: Days Gone Bye”: you see the characters change, shift, mutate, evolve—into stronger creatures, true, and into weaker, viler, sneakier creatures as well.

    But if this is a hard world, Tony Moore’s artwork makes it a bleakly gorgeous one. Take a hard look at the scene around a campfire in a wintery wood, seconds before horror intrudes: the downy snow, the shaded woods of the thicket, the faces sunk in shadow, backlit by the fire.

    Some scholar once said that the Living can never stand up to the Dead: they are too many, and their hungry, avid minds are not freighted with the conscience of the Living.

    Kirkman and Moore have put that contention into question in their first auspicious volume of the “Walking Dead”. Doubtless the Dead will Walk, and the Walking will die—but who will survive, and what will become of them?

    I’m hungry for more.

    JSG

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  3. 7 of 7 people found the following review helpful
    4.0 out of 5 stars
    Best Graphic Novel of 2004, May 17, 2004
    By 
    Robert D Jackson Jr (Bowie, MD United States) –

    Brilliant artist Tony Moore takes a superb script by Robert Kirkman to give us a fresh retelling of the “zombie world order” horror story. Inkwash over pen and ink works perfectly to convey a human tale of survival at the end of civilization. This book is a character study with examples of courage, cooperation and compassion balanced by equally well rendered paintings of human fear and envy. I usually walk by black and white comic books, but this one wouldn’t have been as good in color. 2004 is not quite halfway over, but I doubt I’ll read a work of fiction this year I’ll enjoy more.

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  4. 351 of 373 people found the following review helpful
    5.0 out of 5 stars
    The Definitive Book of the Dead!, May 11, 2009
    By 
    Sky (New York) –
    (VINE VOICE)
      
    (TOP 500 REVIEWER)
      

    This review is from: The Walking Dead: Compendium One (Paperback)

    Most of the folks here already know that The Walking Dead saga is a compilation of stories by Robert Kirkman that expand on the story that is well know to any zombie movie fan. The main story. The one started in earnest by George Romero in 1968 with Night of the Living Dead [and was later remade in 1990 (the version that I prefer) by Tom Savini (with Romero oversight)].

    This Walking Dead “Compendium” is a compilation of Volumes 1 through 8 (or call it Books 1 through 4, or call it issues 1 through 48), and it continues the story of (former) Police Officer Rick Grimes and his band of normal-world-refugees across a world suddenly infected by a Walking Dead sickness..

    The group finds a new home after a perilous Georgia countryside journey at the start of the story only to find out that zombies may be the least of their problem, and what is deemed a safe haven is only as safe as the protection it offers against zombies. Yes…venturing out into The New World is dangerous. Outside the gates of the new home awaits unfathomable chaos and horror; hordes of the undead, along with other survivors in desperate situations that do the unthinkable to stay alive (or entertained).

    As the story matures, it is much less about zombies and more about what happens to society, its morals, laws and standards when government is lost and the planet becomes mostly uninhabitable. There’s real, heartfelt emotion in The Walking Dead series combined with believable scenarios.

    I’m not a regular comic book reader, but I was drawn to The Walking Dead by the Book releases that bring the convenience of being able to get many chapters of the story without the month to month or volume to volume waiting. And I am now hooked. Now I subscribe to the issue releases.

    Each chapter of The Walking Dead is like reading a screenplay with storyboards of a version of Night of the Living Dead that began simultaneously, but in a different part of the country. Sure…The Walking Dead is kind of a rip-off of a story (stories) already told, but the key is that it’s done very very well. The zombies are true to the original Romero creation: slow and stupid as opposed to the Rage-infected people in 28 Weeks Later / 28 Days Later) or the fast zombies in the 2004 remake of Dawn of the Dead.

    So anyone in need of a very well done zombie fix that you don’t put into your DVD player should absolutely get down with The Walking Dead sickness. Add this one to your cart if you’re new to The Walking Dead…you won’t be disappointed at its length because the story never gets tired.

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  5. 168 of 184 people found the following review helpful
    5.0 out of 5 stars
    An Epic In Every Sense, August 24, 2010
    By 
    K. Harris “Film aficionado” (Albuquerque, NM) –
    (TOP 10 REVIEWER)
      
    (HALL OF FAME REVIEWER)
      
    (REAL NAME)
      

    This review is from: The Walking Dead: Compendium One (Paperback)

    When I heard that AMC was going to produce a television series based on the zombie epic “The Walking Dead,” I was both concerned and delighted. A bona fide classic in undead lore, “The Walking Dead” graphic novels are brutal and surprising–not really what I would picture for a basic cable TV show (the first season is slated for 6 episodes, we’ll see if it goes beyond that). But AMC has produced terrific and prestigious shows like “Mad Men” and “Breaking Bad,” so I’m pretty stoked to see what they do with this. Add Frank Darabont of “Shawshank Redemption” fame as the creative force behind the show, and we just might have a winner! In anticipation, I’ve gone back through the volumes of “The Walking Dead” to discover again the many pleasures that this series has to offer. The Compendium Collects the first Eight Chapters listed below–a great value but a MASSIVE book!

    Note: While the following synopsis does not necessarily reveal major plot developments, it does chart the narrative progression of the story. If that is not something that interests you, please don’t continue.

    “Chapter One: Days Gone By” is the jumping off point–and, in truth, sets things up in a fairly typical way. After being involved in a shoot-out, cop Rick awakes from a coma isolated, but not alone, in a local hospital. Apparently, in the time he was out, something has shifted in the world and now the dead walk. The chapter introduces Rick and many other principles as he tries to figure out what is happening as he crosses the state to locate his family. On the outskirts of Atlanta, Rick is reunited with his wife Lori, son Carl, and police partner Shane with a group of other survivors. At this stage, hope is still alive and people are just waiting to be rescued and order restored. While the set-up has been quite familiar, the chapter highlight involves a very real human betrayal that redefines the mindset of all involved. A lot of characters are introduced to set the basis for the rest of the story. Good, with an emotionally charged finale, this is a worthy introduction that gets our band of survivors on the road.

    “Chapter Two: Miles Behind Us” picks up with Rick, Lori, Carl and the entourage seeking out refuge. Having given up on immediate rescue–the group now just pursues safety. This section is most notable for the introduction of Tyreese, a natural leader who forges a strong alliance with Rick. The group stills thinks that they can wait out the zombie problem if they can just find somewhere isolated and secure. A gated community seems just perfect and the group is thrilled by the prospect of some normalcy. But all is not as it seems, and “The Walking Dead” establishes that no one is safe. Chapter Two destroys what little innocence is left in our band as they face their first real losses as a new unit. It is well plotted, well orchestrated and genuinely harrowing as the group come to understand that safety is an illusion. While Chapter One was an effective plot set-up, this one really sets the tone of danger. Excellent.

    “Chapter Three: Safety Behind Bars” finds our ragtag band of survivors moving into a new safe haven. This one has real promise–it’s a well secured prison. While Chapter Two has forced us to confront the fact that no one is safe, new hope springs alive. Still wary from their encounter on Herschel’s farm, the group extends an olive branch to the family to share the safety of their new digs. So a community starts to form again and the group begins to grow with the newcomers as well as four inmates that were alive in the prison. Building a safe structure takes the primary focus of this chapter but all the new people are still wary of trusting one another. Jockeying for dominance and leadership, this bloody good chapter makes us confront that the zombies are not the only dangers inherent in the new world. With murder, suicide, and betrayal–its starting to get harder to determine the good guys from the bad. And in true cliff hanger fashion, the safe haven may be slipping from their grasp–or actually, it may be ripped away!

    “Chapter Four: The Heart’s Desire” wraps up the prison cliff hanger from the previous chapter. Among other things, Rick takes another controversial step to defend his tribe. Is he losing his humanity or doing whatever is necessary to survive? As a new character is introduced, the enigmatic warrior Michonne, things start to unravel for Tyreese. Still haunted by his daughters death and what he did in its aftermath, his relationship with Michonne threatens those he is already involved with. The series retains its heart with the continuation of the love affair between Glenn and Maggie including a racy nude scene. But the destruction of Rick and Tyreese’s friendship packs a huge wallop. Easily one of the more dramatic chapters, the series hits an all time high with Rick’s “We are the Walking Dead” speech–an absolutely unforgettable moment of raw…

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  6. 156 of 176 people found the following review helpful
    3.0 out of 5 stars
    A great deal, no matter what I think of the story, June 8, 2009
    By 
    Babytoxie (Dallas, TX USA) –

    This review is from: The Walking Dead: Compendium One (Paperback)

    Everywhere I turn these days, I see zombies: in movies, novels, toys, video games, clothing, and far too many comics to count. I am absolutely sick and tired of them, so when I would read glowing reviews of Robert Kirkman’s comic series THE WALKING DEAD, I would scoff and move on to something else. But the glowing reviews continued, becoming even more positive as the series progressed, and I began to have second thoughts. Then Image Comics announced THE WALKING DEAD COMPENDIUM VOLUME 1, and I was sold on giving it a shot. This is a sturdy, high-quality softcover collection of the first 48 issues, printed on glossy paper. 1088 pages for $37 on Amazon is too good a deal to pass up, and this gamble more than paid for itself. Police officer Rick Grimes, shot in the line of duty, wakes up in a hospital bed. There are no responses to his calls for help. Eventually realizing that the building is vacant, he makes his way to the cafeteria for something to eat, at which point both he and the reader plunge into a horrifying realization of what has happened to the world during his recovery. From there, it’s non-stop suspense, even during what could be considered the “slow points”. Even though my overall opinion of the story is middling, I had a hard time putting this book down at night.

    I am a big fan of post-apocalyptic fiction – Earth Abides, Alas Babylon, A Canticle for Leibowitz, On The Beach, The Stand, The Road, and numerous other examples of this subgenre are displayed proudly on my bookshelf. I’m not concerned as much with the details of whatever disaster befalls the world as I am with how the survivors deal with it, and that’s what I get from THE WALKING DEAD. While the story results from a zombie plague, that’s not the main attraction, and I’d be perfectly content if we never received an explanation of how it happened. The survivors are what drive this story, constantly struggling, battling hopelessness, gaining and losing friends, and not knowing if they’ll see the following day. When they finally realize their place in this transformed world, it’s a bigger chill than any flesh-eating, walking corpse can provide.

    Even with all those positives, I can’t say that I completely enjoyed the story. The earliest chapters, where Rick slowly comes to the realization of what has happened, and his first encounters with survivors, are exceptional. The isolation and despair are palpable, and these chapters stand out for their realistic tone – in fact, I feel that the most effective chapters are the ones where the least happens. However, once the town of Woodbury and “The Governor” enter the picture, it began to read like Garth Ennis took over as writer. I don’t doubt that humanity could sink to some frightening depths in a disaster such as this, but some of the later chapters were so over-the-top that they seemed like simple shock value.

    Tony Moore provides art for the first 6 chapters, with Charlie Adlard taking over for the remainder of this collection. Both artists do great work on this series, with their own particular strengths. Moore’s facial expressions speak volumes, and Adlard’s work is grim & gritty. Both of these guys can draw some horrifying scenes of death and destruction.

    So, this compendium is your perfect chance to experience THE WALKING DEAD for the first time, as it gives you a good-sized chunk of the story under one cover, rather than having to buy multiple trades. Come witness the end of the world… and the beginning of a new one.

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